论文标题
设计用于老年人社交参与的虚拟环境
Designing Virtual Environments for Social Engagement in Older Adults
论文作者
论文摘要
虚拟现实(VR)越来越多地用作社会互动的平台,包括作为老年人保持参与度的手段。但是,研究与老年人经历最相关的社会VR的特征有限。当前的研究是为了定性分析在协作VR环境中老年人的行为,并评估了影响其参与结果的设计方面。我们从三个不同的地理位置与60岁以上的36名参与者配对,并要求他们在协作VR模块中进行交互。基于视频的观察方法和主题分析用于研究产生的相互作用。结果表明,在VR中感知到的空间存在与社会参与之间有着密切的联系,同时也强调了个人个性和兼容性的重要性。这项研究为设计指南提供了新的见解,可以改善老年人的社会VR计划。
Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means for older adults to maintain engagement. However, there has been limited research to examine the features of social VR that are most relevant to older adults experiences. The current study was conducted to qualitatively analyze the behavior of older adults in a collaborative VR environment and evaluate aspects of design that affected their engagement outcomes. We paired 36 participants over the age of 60, from three diverse geographic locations, and asked them to interact in collaborative VR modules. Video-based observation methods and thematic analyses were used to study the resulting interactions. The results indicated a strong link between perceived spatial presence in the VR and social engagement, while also highlighting the importance of individual personality and compatibility. The study provides new insights into design guidelines that could improve social VR programs for older adults.