论文标题
通过3D混合形状和动态纹理建模漫画表达式
Modeling Caricature Expressions by 3D Blendshape and Dynamic Texture
论文作者
论文摘要
根据给定的正常面部表达畸形的讽刺漫画的问题在社交媒体,动画和娱乐等应用中引起了人们的关注。本文提出了解决问题的解决方案,重点是增强创建所需表达的能力,同时保留漫画的身份夸大风格,这由于漫画的复杂性而构成了挑战。解决方案的关键是一种模拟漫画表达的新方法,该方法将传统的3DMM表示扩展到漫画域。该方法由漫画的形状建模和纹理产生。开发了几何优化是为了创建具有身份的融合形状,以重建准确稳定的几何形状,并设计了有条件的生成对抗网络(CGAN),旨在在目标表达式下生成动态纹理。形状和纹理成分的组合使漫画的非平凡表达可以通过流行的3DMM表示的扩展和漫画的扩展有效地定义,因此可以灵活地变形为任意表达式,并在形状和颜色空间中均具有良好的视觉结果。实验证明了该方法的有效性。
The problem of deforming an artist-drawn caricature according to a given normal face expression is of interest in applications such as social media, animation and entertainment. This paper presents a solution to the problem, with an emphasis on enhancing the ability to create desired expressions and meanwhile preserve the identity exaggeration style of the caricature, which imposes challenges due to the complicated nature of caricatures. The key of our solution is a novel method to model caricature expression, which extends traditional 3DMM representation to caricature domain. The method consists of shape modelling and texture generation for caricatures. Geometric optimization is developed to create identity-preserving blendshapes for reconstructing accurate and stable geometric shape, and a conditional generative adversarial network (cGAN) is designed for generating dynamic textures under target expressions. The combination of both shape and texture components makes the non-trivial expressions of a caricature be effectively defined by the extension of the popular 3DMM representation and a caricature can thus be flexibly deformed into arbitrary expressions with good results visually in both shape and color spaces. The experiments demonstrate the effectiveness of the proposed method.