论文标题

触觉的触觉目光

Foveated Haptic Gaze

论文作者

Fakhri, Bijan, McDaniel, Troy, Amor, Heni Ben, Venkateswara, Hemanth, Chowdhury, Abhik, Panchanathan, Sethuraman

论文摘要

随着数字世界通过视频游戏,模拟,虚拟和增强现实变得无处不在,无法进入这些世界的残疾人变得越来越被剥夺权利。这些环境的设计通常集中在视觉上,使它们在视觉障碍的人中的整体或部分无法访问。已经开发了无障碍游戏和视觉辅助工具,但是缺乏流行或不直觉的界面使它们在日常使用中不切实际。为了解决这一差距,我们提出了触觉的触觉凝视,这是一种通过触觉传达视觉信息的方法,该方法是直观的,设计用于与实时3维环境进行交互。为了验证我们的方法,我们与简化的第一人称射击游戏一起开发了系统的原型。最后,我们使用我们的系统介绍了视力参与者和盲人参与者的令人鼓舞的用户研究结果,没有视觉反馈。

As digital worlds become ubiquitous via video games, simulations, virtual and augmented reality, people with disabilities who cannot access those worlds are becoming increasingly disenfranchised. More often than not the design of these environments focuses on vision, making them inaccessible in whole or in part to people with visual impairments. Accessible games and visual aids have been developed but their lack of prevalence or unintuitive interfaces make them impractical for daily use. To address this gap, we present Foveated Haptic Gaze, a method for conveying visual information via haptics that is intuitive and designed for interacting with real-time 3-dimensional environments. To validate our approach we developed a prototype of the system along with a simplified first-person shooter game. Lastly we present encouraging user study results of both sighted and blind participants using our system to play the game with no visual feedback.

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