论文标题
探索虚拟现实中基于图的建模的交互技术
Exploration of Interaction Techniques for Graph-based Modelling in Virtual Reality
论文作者
论文摘要
在沉浸式环境中的编辑和操纵基于图的模型在很大程度上尚未探索,某些设计活动可能会受益于使用这些技术。例如,在体系结构建模的案例研究中,虚拟现实的3D上下文自然与预期的输出产品(即3D体系结构几何形状)匹配。由于缺乏艺术的状态和实践状态,因此我们探讨了基于VR的交互式建模领域,并提供有关如何在这种情况下如何在这种情况下实施适当交互的见解,并提供了广泛可用的设备。因此,我们生产了几个开源软件原型,用于在VR中操纵基于图的模型。
Editing and manipulating graph-based models within immersive environments is largely unexplored and certain design activities could benefit from using those technologies. For example, in the case study of architectural modelling, the 3D context of Virtual Reality naturally matches the intended output product, i.e. a 3D architectural geometry. Since both the state of the art and the state of the practice are lacking, we explore the field of VR-based interactive modelling, and provide insights as to how to implement proper interactions in that context, with broadly available devices. We consequently produce several open-source software prototypes for manipulating graph-based models in VR.